Mental health department urges govt to rethink decision to recognize online gaming
THE MOVE to officially recognise eSports could lead to children becoming addicted to online games, health experts warn.
Mental Health Department adviser Dr Yongyud Wongpiromsarn said the promotion of eSports would likely do more harm than good.
“We have already established a panel to raise this issue at the National Health Assembly forum later this year,” he said.
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Yongyud hoped that relevant authorities, including political office
holders, would review the Sports Authority of Thailand’s decision in
2017 to recognise eSports as a form of sport.
“We are worried that in the end more Thai children will become addicted to games,” Yongyud said. (But the are already addicted)
He said most countries in the world had not treated online games as
sports and pointed out that although eSports made a presence at the 2018
Asian Games, it was there just as a demonstration game.
A study in the United States revealed recently that just one in 1
million online-gamers could become a professional in the field, he said.
“Dozens of thousands, meanwhile, have become game addicts,” he said.
In Thailand, the Institute of Child and Adolescent Mental Health
reported that as many as 60 children had sought treatments for game
addiction in recent months. (years)
“The number of game addicts has risen by one-fold since eSports has become recognised as a form of sport,” Yongyud said.
He said his concern was shared by people working for the protection of children.
Some entrepreneurs promoted eSports by claiming that players’ skills
could build a future career, and some even offered to host eSports
competitions for schools.
“In France, students can’t even play with cellphones in school
compounds,” Yongyud said. In Thailand, at least eight universities offer
courses related to eSports.
Teerarat Pantawee, who heads the National Health Assembly’s panel on
children and media, told a recent forum that eSports had grown in
popularity partly because there were many official eSports contests and
promotions.
Excessive exposure
“Thailand’s eSports industry is now worth more than Bt10 billion. It has
also been growing at the rate of 12 per cent per annum,” she said.
According to the 2018 DQ Impact Report, which examines the “precarious
status of children’s exposure to cyber-risks worldwide”, Thai children
spend 35 hours a week online. Of all children using the Internet in
Thailand, more than 50 per cent go online to play games.
Teerarat said many children were now negotiating for more online
game-playing time by arguing with their parents that their games are a
sport.
But “game addiction causes physical, mental and brain problems”, she warned.
“Children’s excessive exposure to such media is not good for developing
their intellectual and emotional quotients,” Teerarat emphasised.
Sourse - TheNation
Ps.
But this is nothing new.
So long the elite providers support their internet-cafes (almost to find in every street / city) nothing go changed.
The most can not even write their own name in a common language. (education)